Technology standards come in several flavors:
- Educational technology in the classroom (smart boards, computers, etc.)
- Teaching students to be users and consumers of technology (keyboarding, word-processing, internet smarts, etc.)
- Teaching students to be creators and analysts of technology.
- International Technology and Engineering Educators Association (ITEEA) – more of a (3), but not centered on computer science, computational thinking, or programming (which are not necessarily all the same thing)
- Computer Science Teachers Association Curriculum Resources
- Joseph Kraycik – modeling and middle school mathematics
- Anchored Instruction and Its Relationship to Situated Cognition – part of the ongoing work of John Bransford (formerly at Vanderbilt, now at University of Washington).
- NetLogo user manual; there is a tool "HubNet" to run real-time, participatory simulations (e.g. in a classroom) using computers or TI Graphing Calculators
- There's some interesting ongoing research documented here, such as gaming to teach physics: RiGD: Connecting STEM representations to informal game play.
- Slew of modeling papers – including "Modeling across the curriculum" poster.
- PANDA BEAR: Perimeters and Areas by Embodied Agent Reasoning
- "An analysis of student' patterns of exploration with NetLogo models embedded in the Connected Chemistry environment"
- Talk Aloud Paired Problem Solving – one method for collaborative teaching and learning.